# # find . -name *.cxx -exec grep -Rl '[^a-zA-Z]gl[A-WYZ]' {} \; | sort > gl-files.txt # ./src/3D/FontManager.cxx ./src/3D/Model.cxx ./src/bzflag/BackgroundRenderer.cxx ./src/bzflag/bzflag.cxx ./src/bzflag/callbacks.cxx ./src/bzflag/clientCommands.cxx ./src/bzflag/ControlPanel.cxx ./src/bzflag/CrackedGlass.cxx ./src/bzflag/DisplayMenu.cxx ./src/bzflag/EffectsMenu.cxx ./src/bzflag/effectsRenderer.cxx ./src/bzflag/FormatMenu.cxx ./src/bzflag/GuidedMissleStrategy.cxx ./src/bzflag/HUDRenderer.cxx ./src/bzflag/HUDuiControl.cxx ./src/bzflag/HUDuiFrame.cxx ./src/bzflag/HUDuiImage.cxx ./src/bzflag/HUDuiList.cxx ./src/bzflag/HUDuiServerInfo.cxx ./src/bzflag/HUDuiServerListCustomTab.cxx ./src/bzflag/HUDuiServerList.cxx ./src/bzflag/HUDuiTabbedControl.cxx ./src/bzflag/HUDuiTypeIn.cxx ./src/bzflag/MainWindow.cxx ./src/bzflag/playing.cxx ./src/bzflag/RadarRenderer.cxx ./src/bzflag/SceneRenderer.cxx ./src/bzflag/ScoreboardRenderer.cxx ./src/bzflag/SegmentedShotStrategy.cxx ./src/bzflag/ShockWaveStrategy.cxx ./src/bzflag/TrackMarks.cxx ./src/bzflag/WeatherRenderer.cxx ./src/bzflag/World.cxx ./src/bzrobots/OpenGLUtils.cxx ./src/geometry/AnimatedTreads.cxx ./src/geometry/BillboardSceneNode.cxx ./src/geometry/BoltSceneNode.cxx ./src/geometry/EighthDBaseSceneNode.cxx ./src/geometry/EighthDBoxSceneNode.cxx ./src/geometry/EighthDimSceneNode.cxx ./src/geometry/EighthDimShellNode.cxx ./src/geometry/EighthDPyrSceneNode.cxx ./src/geometry/FlagSceneNode.cxx ./src/geometry/FlagWarpSceneNode.cxx ./src/geometry/LaserSceneNode.cxx ./src/geometry/MeshDrawMgr.cxx ./src/geometry/MeshFragSceneNode.cxx ./src/geometry/MeshPolySceneNode.cxx ./src/geometry/MeshRenderNode.cxx ./src/geometry/MeshSceneNode.cxx ./src/geometry/models/tank/high_barrel.cxx ./src/geometry/models/tank/high_body.cxx ./src/geometry/models/tank/high_ltread.cxx ./src/geometry/models/tank/high_rtread.cxx ./src/geometry/models/tank/high_turret.cxx ./src/geometry/models/tank/low_barrel.cxx ./src/geometry/models/tank/low_body.cxx ./src/geometry/models/tank/low_ltread.cxx ./src/geometry/models/tank/low_rtread.cxx ./src/geometry/models/tank/low_turret.cxx ./src/geometry/models/tank/medium_barrel.cxx ./src/geometry/models/tank/medium_body.cxx ./src/geometry/models/tank/medium_ltread.cxx ./src/geometry/models/tank/medium_rtread.cxx ./src/geometry/models/tank/medium_turret.cxx ./src/geometry/PolyWallSceneNode.cxx ./src/geometry/PTSceneNode.cxx ./src/geometry/QuadWallSceneNode.cxx ./src/geometry/SceneNode.cxx ./src/geometry/ShellSceneNode.cxx ./src/geometry/SphereSceneNode.cxx ./src/geometry/TankGeometryMgr.cxx ./src/geometry/TankSceneNode.cxx ./src/geometry/TextSceneNode.cxx ./src/geometry/TracerSceneNode.cxx ./src/geometry/TriWallSceneNode.cxx ./src/geometry/ViewFrustum.cxx ./src/lua/LuaConstGL.cxx ./src/lua/LuaDLists.cxx ./src/lua/LuaFBOs.cxx ./src/lua/LuaGLBuffers.cxx ./src/lua/LuaGLPointers.cxx ./src/lua/LuaGLQueries.cxx ./src/lua/LuaOpenGL.cxx ./src/lua/LuaRBOs.cxx ./src/lua/LuaShaders.cxx ./src/lua/LuaTextures.cxx ./src/ogl/GLCollect.cxx ./src/ogl/OpenGLContext.cxx ./src/ogl/OpenGLGState.cxx ./src/ogl/OpenGLLight.cxx ./src/ogl/OpenGLMaterial.cxx ./src/ogl/OpenGLPassState.cxx ./src/ogl/OpenGLTexture.cxx ./src/ogl/OpenGLUtils.cxx ./src/platform/MacOSX/MacWindow.cxx ./src/scene/Occluder.cxx ./src/scene/Octree.cxx ./tools/modeltool/modeltool.cxx