./other/curl/src/main.c: bool tracetime; /* include timestamp? */ ./other/curl/docs/examples/curlx.c: " -mimetype arg - MIME type for data in ex : application/timestamp-query or application/dvcs -default application/timestamp-query", ./other/curl/docs/examples/curlx.c: " -acceptmime arg - MIME type acceptable for the response ex : application/timestamp-response or application/dvcs -default none", ./other/curl/docs/examples/curlx.c: " -accesstype arg - an Object identifier in an AIA/SIA method, e.g. AD_DVCS or ad_timestamping", ./other/curl/docs/examples/curlx.c: " check '-accesstype (AD_DVCS | ad_timestamping)'" ./other/curl/lib/multi.c: time_t timestamp; ./other/curl/lib/select.c: /* Avoid initial timestamp, avoid gettimeofday() call, when elapsed ./other/curl/lib/select.c: /* Avoid initial timestamp, avoid gettimeofday() call, when elapsed ./other/curl/lib/hostip.c:hostcache_timestamp_remove(void *datap, void *hc) ./other/curl/lib/hostip.c: if((data->now - c->timestamp < data->cache_timeout) || ./other/curl/lib/hostip.c: hostcache_timestamp_remove); ./other/curl/lib/hostip.c: if( !hostcache_timestamp_remove(&user,dns) ) ./other/curl/lib/hostip.c: hostcache_timestamp_remove); ./other/curl/lib/hostip.c: dns->timestamp = now; /* used now */ ./other/curl/lib/http_ntlm.c: TimeStamp tsDummy; /* For Windows 9x compatibility of SPPI calls */ ./other/curl/lib/http_ntlm.c: TimeStamp tsDummy; /* For Windows 9x compatibility of SPPI calls */ ./other/curl/lib/hostip.h: time_t timestamp; ./other/curl/include/curl/curlver.h: * timestamp is not stored in CVS, as the timestamp is properly set in the ./other/curl/include/curl/curlver.h:#define LIBCURL_TIMESTAMP "Sun Mar 30 09:09:45 UTC 2008" ./common/CacheManager.cxx: rec->usedDate = time(NULL); // update the timestamp ./common/CacheManager.cxx: rec->usedDate = time(NULL); // update the timestamp ./common/TimeKeeper.cxx:const char *TimeKeeper::timestamp(void) // const ./common/TimeKeeper.cxx:TimeKeeper::shortTimeStamp(void) { ./common/bzfio.cxx:static bool doTimestamp = false; ./common/bzfio.cxx:void setDebugTimestamp(bool enable, bool micros) ./common/bzfio.cxx: doTimestamp = enable; ./common/bzfio.cxx:static char *timestamp(char *buf, bool micros) ./common/bzfio.cxx: if (doTimestamp) { ./common/bzfio.cxx: W32_DEBUG_TRACE(timestamp(tsbuf, false)); ./common/bzfio.cxx: if (doTimestamp) { ./common/bzfio.cxx: std::cout << timestamp(tsbuf, doMicros); ./bzfs/bzfs.h:bool updatePlayerState ( GameKeeper::Player* playerData, PlayerState& state, TimeKeeper const& timeStamp, bool shortState ); ./bzfs/bzfsClientMessages.cxx: // at what our time is, and timestamp stuff with a real server ./bzfs/bzfsClientMessages.cxx: std::string timeStamp = TimeKeeper::timestamp(); ./bzfs/bzfsClientMessages.cxx: player->getIndex(), playerIP.c_str(), timeStamp.c_str(), ./bzfs/bzfsClientMessages.cxx: double timestamp; ./bzfs/bzfsClientMessages.cxx: buf = nboUnpackDouble(buf, timestamp); ./bzfs/bzfsClientMessages.cxx: updatePlayerState(player, state, TimeKeeper(timestamp), code == MsgPlayerUpdateSmall); ./bzfs/bzfsMessages.cxx: msg->packDouble(playerData->stateTimeStamp.getSeconds()); ./bzfs/bzfsMessages.cxx: playerData->stateTimeStamp.getSeconds()); ./bzfs/GameKeeper.cxx: , stateTimeStamp(0.0) ./bzfs/GameKeeper.cxx: , stateTimeStamp(0.0) ./bzfs/GameKeeper.cxx: stateTimeStamp = TimeKeeper::getCurrent(); ./bzfs/GameKeeper.cxx: doPlayerDR(stateTimeStamp); ./bzfs/GameKeeper.cxx:void GameKeeper::Player::setPlayerState(PlayerState state, TimeKeeper const& timestamp) ./bzfs/GameKeeper.cxx: lagInfo.updateLag(timestamp, state.order - lastState.order > 1); ./bzfs/GameKeeper.cxx: stateTimeStamp = timestamp; ./bzfs/GameKeeper.cxx: doPlayerDR(); // or should it be timestamp? ./bzfs/GameKeeper.cxx: float delta = static_cast(time - stateTimeStamp); ./bzfs/RecordReplay.cxx: RRtime timestamp; ./bzfs/RecordReplay.cxx: RRtime diff = RecordBuf.head->timestamp - RecordBuf.tail->timestamp; ./bzfs/RecordReplay.cxx: RRtime diff = RecordBuf.head->timestamp - p->timestamp; ./bzfs/RecordReplay.cxx: RRtime filetime = RecordBuf.head->timestamp - p->timestamp; ./bzfs/RecordReplay.cxx: p->timestamp = getRRtime(); ./bzfs/RecordReplay.cxx: p.timestamp = getRRtime(); ./bzfs/RecordReplay.cxx: ReplayStartTime = ReplayPos->timestamp; ./bzfs/RecordReplay.cxx: time_t startTime = (time_t)(ReplayPos->timestamp / 1000000); ./bzfs/RecordReplay.cxx: (time_t)((header.filetime + ReplayPos->timestamp) / 1000000); ./bzfs/RecordReplay.cxx: ReplayOffset = getRRtime() - ReplayPos->timestamp; ./bzfs/RecordReplay.cxx: ReplayOffset = getRRtime() - ReplayPos->timestamp; ./bzfs/RecordReplay.cxx: time_t replayTime = (time_t)(ReplayPos->timestamp / 1000000); ./bzfs/RecordReplay.cxx: float usedTime =(float)(ReplayPos->timestamp - ReplayStartTime) / 1000000.0f; ./bzfs/RecordReplay.cxx: nowtime = ReplayPos->timestamp; ./bzfs/RecordReplay.cxx: } while ((p != NULL) && (p->timestamp < target)); ./bzfs/RecordReplay.cxx: } while ((p != NULL) && (p->timestamp > target)); ./bzfs/RecordReplay.cxx: ReplayOffset = getRRtime() - ReplayPos->timestamp; ./bzfs/RecordReplay.cxx: RRtime diff = ReplayPos->timestamp - nowtime; ./bzfs/RecordReplay.cxx: RRtime diff = (ReplayPos->timestamp - ReplayPos->prev->timestamp); ./bzfs/RecordReplay.cxx: RRtime diff = (ReplayPos->timestamp + ReplayOffset) - getRRtime(); ./bzfs/RecordReplay.cxx: ReplayOffset = getRRtime() - ReplayPos->timestamp; ./bzfs/RecordReplay.cxx: buf = nboPackRRtime(buf, p->timestamp); ./bzfs/RecordReplay.cxx: buf = nboUnpackRRtime(buf, p->timestamp); ./bzfs/CmdLineOptions.h: timestampLog(false), timestampMicros(false), tkAnnounce(false), ./bzfs/CmdLineOptions.h: bool timestampLog; ./bzfs/CmdLineOptions.h: bool timestampMicros; ./bzfs/CmdLineOptions.cxx: "\t-ts [micros]: timestamp all console output, [micros] to include\n" ./bzfs/CmdLineOptions.cxx: // timestamp output ./bzfs/CmdLineOptions.cxx: options.timestampLog = true; ./bzfs/CmdLineOptions.cxx: options.timestampMicros = true; ./bzfs/GameKeeper.h: void setPlayerState(PlayerState state, TimeKeeper const& timestamp); ./bzfs/GameKeeper.h: TimeKeeper stateTimeStamp; ./bzfs/bzfs.cxx: double timestamp; ./bzfs/bzfs.cxx: buf = nboUnpackDouble(buf, timestamp); ./bzfs/bzfs.cxx: std::string timeStamp = TimeKeeper::timestamp(); ./bzfs/bzfs.cxx: playerIndex, timeStamp.c_str(), reason); ./bzfs/bzfs.cxx:bool updatePlayerState ( GameKeeper::Player *playerData, PlayerState &state, TimeKeeper const& timeStamp, bool shortState ) ./bzfs/bzfs.cxx: playerData->setPlayerState(state, timeStamp); ./bzfs/bzfs.cxx: eventData.stateTime = timeStamp.getSeconds(); ./bzfs/bzfs.cxx: playerData->setPlayerState(state, timeStamp); ./bzfs/bzfs.cxx: setDebugTimestamp (clOptions->timestampLog, clOptions->timestampMicros); ./bzfs/bzfsClientMessages.h: float timeStamp, bool shortState); ./bzfs/WorldGenerators.cxx: mapInfo.push_back(std::string("date: ") + TimeKeeper::timestamp()); ./bzrobots/botplaying.cxx: double timestamp; // could be used to enhance deadreckoning, but isn't for now ./bzrobots/botplaying.cxx: buf = nboUnpackDouble(buf, timestamp); ./bzflag/Player.h: void setDeadReckoning(double timestamp); ./bzflag/Player.h: double updateTimeStamp; // time of the last update ./bzflag/Player.cxx: double timestamp; ./bzflag/Player.cxx: buf = nboUnpackDouble(buf, timestamp); ./bzflag/Player.cxx: setDeadReckoning(timestamp); ./bzflag/Player.cxx: const double dt = syncedClock.GetServerSeconds() - updateTimeStamp; ./bzflag/Player.cxx: double dt = syncedClock.GetServerSeconds() - updateTimeStamp; ./bzflag/Player.cxx:void Player::setDeadReckoning(double timestamp) ./bzflag/Player.cxx: if (currentServerTime <= timestamp) ./bzflag/Player.cxx: printf("Player::setDeadReckoning(): currentServerTime %11.4f ought to be greater than timestamp %11.4f\n", currentServerTime, timestamp); ./bzflag/Player.cxx: updateTimeStamp = timestamp; ./bzflag/clientCommands.cxx: 3. Timestamp (tIME) chunk is not added to the file, but would be a good idea. ./bzflag/playing.cxx: double timestamp; ./bzflag/playing.cxx: buf = nboUnpackDouble(buf, timestamp); // peek ./bzflag/LocalPlayer.cxx: // Insert timestamp, useful for dead reckoning jitter fixing ./game/MsgStrings.cxx: float timestamp; ./game/MsgStrings.cxx: d = nboUnpackFloat (d, timestamp); ./game/LagInfo.cxx: pingssent(0), lasttimestamp(0.0f) { ./game/LagInfo.cxx:void LagInfo::updateLag(TimeKeeper const& timestamp, bool ooo) { ./game/LagInfo.cxx: if (lasttimestamp && timestamp - lasttimestamp < 2.0f) { ./game/LagInfo.cxx: - (float)(timestamp - lasttimestamp)); ./game/LagInfo.cxx: lasttimestamp = timestamp; ./date/buildDate.cxx:// you are also forced to get a new timestamp.